AI Insights · Timothy · July 2022
Top 5 Season Pass Games on iOS in Saudi Arabia Q2 2022
In Q2 2022, top season pass games on iOS in Saudi Arabia showcased diverse performance trends in downloads, revenue, and active users, with notable fluctuations across the board.
In Q2 2022, the top season pass games on the iOS platform in Saudi Arabia exhibited a range of performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the key metrics for PUBG MOBILE, Rise of Kingdoms, Ludo STAR, Clash of Clans, and Hay Day.
PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at approximately $534.7K during the last week of April, with a notable dip to $297.5K by mid-May. Weekly downloads fluctuated, starting at 25.3K in late March and decreasing to 18.6K by late May before rebounding to 24.1K by the end of June. Active users also varied, peaking at 958K in late March and then experiencing a gradual decline to 742.4K by the end of June.
Rise of Kingdoms by Lilith Games had its highest revenue of $172.5K in the last week of April, while the lowest was $76.9K in early June. Downloads saw a significant drop from 10.9K in early April to just 1.8K by the end of June. Active users reached their peak at 34.2K in mid-April, gradually declining to 15.9K by the end of the quarter.
Ludo STAR from Gameberry Labs maintained a relatively steady weekly revenue, peaking at $107.9K in late May. Downloads peaked at 27.9K in late April but then fell to 13.9K by the end of May before a slight recovery to 19.1K in late June. Active users remained consistent, hovering around 350K throughout the quarter.
Clash of Clans by Supercell experienced fluctuations in revenue, with a high of $182.3K in late March and a low of $52.3K in late May. Downloads peaked at 10.5K in early May, decreasing to around 5.4K by mid-May before stabilizing. Active users saw a peak of 503.4K in early May, with a notable drop to 420.2K by late June.
Hay Day, also from Supercell, showed a steady revenue trend, peaking at $83.2K in late April and reaching a low of $53.1K by the end of June. Downloads peaked at 27.6K in mid-April, with a decline to 12.8K by the end of June. Active users remained relatively high, starting at 749.2K in late March and slightly decreasing to 605K by the end of the quarter.
These metrics illustrate the dynamic nature of the mobile gaming market in Saudi Arabia. For more detailed insights, visit Sensor Tower.